Genius Kit

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Osmo’s groundbreaking system fosters social intelligence and creative thinking by opening up the iPad and iPhone to the endless possibilities of physical play.

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Aug 2023
This resource has religious influence.

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About Osmo

Tangible Play Inc. — the business behind the Osmo brand — was founded in 2013 by Pramod Sharma and Jerome Scholler, who set out to create “something awesome that inspires the youngest generation,” while at the same time addressing a concern of many parents about how to have their children interact with technology without losing the value of hands-on play.

By 2014 the first three Osmo games, Newton, Tangram, and Words, were launched to universal praise from parents, educators, industry experts, and most importantly, with overwhelming support (and giggles) from our most challenging critics, children.

Since its début, Osmo has expanded its family of games to include Numbers, Masterpiece, Coding Awbie, Monster, and Pizza Co., incorporating unique characters, such as Awbie, Mo the Monster, and the Pizza Co. gang. We’ve taken the Osmo fun to new heights (while pleasing mom and dad with enhanced learning).

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