Topic

Computer Programming

Learning resources

Level
3-12
Format
Online class
Level
1st-High school
Format
Online classes, Online games
Level
Pre-K - 3rd
Format
Toy/Product
Level
Kindergarten - 5th
Format
iPhone/iPad App, Online class, Website
Level
Kindergarten - College
Format
Online class
Level
6th - College
Format
Android, iPhone/iPad
Level
4th - 9th
Format
Product
Level
College & Adult
Format
Online class, Online video
Level
College & Adult
Format
Online class, Online video
Level
Kindergarten - 6th
Format
Game, iPhone/iPad App, Toy/Product
Level
Kindergarten - 3rd
Format
Game, iPhone/iPad App, Toy/Product
Level
6th - High School
Format
Windows Software, Game
Level
Pre-K - High School
Format
Android App, iPhone/iPad App, Website
Level
Kindergarten - 6th
Format
Toy/Product
Level
3rd - College
Format
Android App, iPhone/iPad App
Level
1st - College
Format
Android App, iPhone/iPad App
Level
4th - 8th
Format
Website
Level
3rd - 7th
Format
Website
Level
2nd - 5th
Format
Website
Level
1st - 4th
Format
Website
Level
1st - 3rd
Format
Website
Level
Pre-K - 2nd
Format
Website
Level
Kindergarten - 3rd
Format
Android App
Level
7th - College
Format
Online class
Level
7th - College
Format
iPhone/iPad

About Computer Programming

Learning Computer Programming

Computer programming is the process of designing a step by step plan that will make a computer do what you want it to. It is a process that started with manual coding to create useful, small programs to solve simple problems. Those days are long gone. The modern programmer has at their disposal an amazing suite of tools that allow them to create comprehensive solutions and systems. But, at its core, programming is still about solving problems, and the best way to learn how to program is to start solving problems.

The first step is to choose a language. This can be a daunting task, as there are dozens of languages in widespread use, each with its own strengths and weaknesses. However, there are a few languages that are well suited for beginners, and most languages share common features that make them easier to learn. Once you have chosen a language, it is time to start writing code.

A good way to start is by finding small problems to solve. These can be anything from simple mathematical equations to more complex real-world scenarios. Once you have a problem in mind, sit down and think about how you would solve it without using a computer. This will help you understand the steps involved in solving the problem, and will make it easier to convert those steps into code.

After you have a good understanding of the problem, it is time to start writing code. This can be a difficult task, as there is often more than one way to solve a problem. However, there are a few things that you can do to make it easier. First, break the problem down into smaller pieces. This will make it easier to understand, and will allow you to focus on solving one part at a time. Second, don’t be afraid to make mistakes. Everyone makes them, and they are a natural part of the learning process. Finally, ask for help when you need it. There is no shame in admitting that you don’t know everything, and there are many resources available to help you learn.

Once you have written your code, it is time to test it. This is an important step, as it allows you to make sure that your code does what you want it to. Testing can be done in a number of ways, but the most important thing is to test thoroughly. This means testing all of the different ways that your code could be used, and making sure that it works correctly in all cases.

After you have tested your code and it is working correctly, you are ready to share it with the world. This can be done in a number of ways, but the most common is to share it on a website or online forum. This allows other people to see your code, and to use it if they find it helpful.

Computer programming is a rewarding experience, and it can be a great way to learn new skills and solve interesting problems. With a little effort, anyone can learn to program, and the rewards can be great.